Increased the base damage of Flak PD. About this site. Sep 13, 2020 766 932. My enemy has mountains of torpedoes (no neutron launchers). Was wondering if this also applies to archeo. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Then again. Shield hardening was extremely useful in my last game (mostly against the Scourge). 64) with it. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Didn't new armour/shield hardening kill them?. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. Most of my games last about two days. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. There's no reason for these things to be mutually exclusive they're not op. Even those provided by Pulse Armor. and with the introduction of armor and shield hardening it's just not effective. They punch way above what their fleet power numbers would indicate. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Armor hardened seems interesting due to the large amount of hp it. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Shield Hardening should protect from storms and neutron stars. Field Manipulation - Tier 5. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. There is also shield and armour hardening to consider. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. 1. I repeat, 100% shield hardening. Active Wikis. Let's div. Promethian Mar 12, 2019 @ 7:28pm. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. With DM reactor you can afford cloaking, a Shield hardener and 6 Ancient shields on them. That's the most common clear command. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Torpedoes got full shield penetration until ships get shield hardening. . Added new. Ograe • 5 yr. Their faces are melting so lovely and the screams music to my ears. The Stellaris 3. Now, "performance vs fleet capacity used", that may be a different story. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. 6 also includes new galaxy shapes to explore, new story events, a new. The Stellaris 3. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. ). so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. So in average the same amount of shield or armor will least half as much time as the hull. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. It’s sort of trend in strategy gaming…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . Negative shield negation adds to your shield value after all other calculations. Not on corvettes though. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. #4. Three grants 45%Stellaris Real-time strategy Strategy video game Gaming. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Legacy Wikis. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. It's a. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. That's probably because you're in a system with a. Remember the khan still gets a free death in battle, but will eventually die of old age. So the Whirlwind Missiles and Strike Craft both pierce shields. Contingency have massive range XL weapons that will OHKO anything they hit, and Unbidden gets shield hardening, and more importantly, silly shield regen as 2nd and 3rd crisis (I ran the math, their battleship regen. #7. I've played quite a few games but never noticed minor artifacts before. I'm assuming. One living metal, and one for the shield, and later with 2 shield. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. Stellaris. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. 6 “Orion” update includes many changes to combat. Do not leave feedback in this thread. I think some FE/AE focus on energy. Thank You! I thought it was a. Below is an example of what I found out while testing ship combat. If you're using Clone Army, you want that empire to be war-heavy, more than likely. R5: My admirals come with the Clone Ascendant, Psychic, and Brain Slug Host traits; giving me 40% fire rate, -30% ship upkeep, 20% evasion, and 10% ship damage. If your post has been moved here from another thread, please re-read the thread rules and feel. Jan 8, 2019. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. No AI will grasp this completely. The Stellaris 3. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. I was able to see that they now have 50% shield hardening (which makes sense to me. 2 comments. It's a great mode for Stellaris. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Strong and robust do affect the crystal, gas, more production though. Yes it's worth it. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. But the opposite will be better in all other situations, and there are more of those than pulsars. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. It won't be that bad in 2. Hearts of Iron III: Tech Support. About this site. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. I went the Evolutionary Mastery route this game (I know everyone says it's inferior, but I have fun with it and specializing pops, especially when I have slaves), I got the alien box event which gave me limited regeneration, AND I found the artifact. It's comparable to shield regen on fortresses. ago. Going from 50% to 70% or 75% shield hardening is always a great idea if you focus on shields. 7 throwing this strategy out the window. There are few weapons in the galaxy that can penetrate the hulls. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. 1 jump drive range to ships in the system. 50% shield hardening lets you live +100% longer (!!!!!). When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Similar argument applies to, e. Stellaris is a sci-fi grand strategy game set 200 years into the future. It also means you will only need 50% shield hardening to fully harden against these threats. Still, it does help shield-based fleets to harden against strike craft; I'm not sure if armor-heavy fleets, though taking bonus damage from strike craft in armor, would want to. Legacy Wikis. Cato Mar 7, 2018 @ 5:55pm. The shield regeneration is per shield slot. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. I ragequited after the battle, and than reloaded the save. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. ( stellaris noob) i dont have dlc so idk if that contributes. Stellaris. 30% armor hardening on top cuts it by another third. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. ago. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. Time to load it up with armor and plasma! 12. . Stellaris > General Discussions > Topic Details. Crusader Kings II: Tech Support. The. In this video I test out the new Armor Hardeners which is part of the new 3. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Further, at these levels of Shield Hardening your shield HP is basically added to your Armor HP with respect to Missiles and Fighters and is very functional as an anti-Torpedo measure since it offsets the bonus damage to armor of Torpedos. Its DPS is 4. 2 Answers. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;Stellaris. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. Their fleets tend to follow their overlord's. I just have to wait a few dozen years for gathering alloys and the game is really-really slow for my PC is old and Stellaris is unoptimized as hell. armor vs shield hardening. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. So if that's what your enemies are running they're worth it, and if not, they're. Go to Stellaris r/Stellaris. Just had a random thought here. 50, vs Gamma lasers at 6. More information can be found in Stellaris Dev Diary #293. L gates are different though and they can still enter from the closest I gate into the cluster and go through your L GATE gateway. In singleplayer you can just mass these, the AI will never counter them. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. ago. Here are the complete notes for Stellaris 3. They do stack, yes. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ; About Stellaris Wiki; Mobile viewWelcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. E. Hello! I used to be pretty hardcore into this game. The great khan event is brutal. Cloaking disables shields. The Stellaris 3. == General ==. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. I don't see why the ring can't also generate a shield while hardening the shields in the system. 0. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Are they there but hidden?Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. 75 to armor and 6. 3. . Added new. Losing 100 Ar or 125 Sh to get 65 Hull. It becomes available for use if all three parts of the Refractive Bulwark. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. 6 “Orion” update includes many changes to combat. 2. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. 100% Shield penetration = Ignores shields (no damage at all to shields). In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Stellaris Wiki. Save file editing has to work too. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It averages at 850. It should say what event you got. -100% doubles your shields. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Nov 16, 2023PitiRR. Sub-forums: Game specific Tech Support. I think there is a slider in the options menu to scale the UI. mcb0001. Made this for my own use, so don't expect any big features or updates. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. For downside traits, Unruly and Deviants are the best. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. You can see that by putting two afterburners or shield capacitors on. Subspace Hardening + Hypermatter Augment + Adaptive Hull (come at me bro levels of armor) Angel Shield (honestly my backup shielding) Shield Hardening (Angel Shield becomes stupid powerful) Goddess Halo (turns Storm Envelope into a fleet-killer and removes the drawback of Angel Shield's limited cover)Stellaris Dev Diary #318 - Announcing Astral Planes r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the remaining construction?{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. #1. Observe the full damage going through shield. My ships slots are half armor, 25% crystal, 25% shields. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. 1 jump drive range to ships in the system. Interact with diverse alien races, discover strange. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 189 commits. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. How a nation becomes and is powerful can be done in a variety of ways. Reply reply more reply. Just had a random thought here. g. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). Hull is 3300. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Q2. So reviewing the stats of the ships 200 years into the game and this is what I get: Titans are around 31k total health and 9% evasion. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. ##### ##### VERSION 3. Related Topics. Why the techs. Shield hardeners are a new defensive technology in the upcoming 3. That'll teach 'em. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. my shield nullification surprise. • 2 yr. Upload Attachment EDIT: the philosophy this is based on is pre-3. common. Its not oppression. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. Stellaris Wiki. But only occurs during combat if you have shield capacitors installed. Destroyers are only good at. Stellaris is a sci-fi grand strategy game set 200 years into the future. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. #23,663. Later i tried picket cruiser with hardeners. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. g, 100% penetration vs 75% hardening means 25% of the damage goes through. It lacks the bonus to hull damage lasers have. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. more of the planet states, and info on the ships. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. Stellaris. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. One does not ‘beat’ the Great Khan… the Great Khan beats you. - Update for Stellaris version 3. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. malakhglitch Rogue Servitor. Their weapons also suck against shields. 29. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There are many, many ways to bypass shields, and running Shield Hardening is a massive opportunity loss. There's not really that much you need in terms of utility components. That’s how badly hardening gimps penetration weapons. Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier Long term stable fleets and commanders can gain Perks to. Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. Jump to latest Follow Reply. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. It gets shot by a 50% penetrating shot. Shield strength, against full shield penetrators, is given by. Negative shield negation adds to your shield value after all other calculations. This mod adds base hardening to shields and armor, increasing with their tier. Deselect it. Tried again, happened again. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Modding it back in is easy enough, but i guess PDX were concerned about how fast shields recharge once it's enabled. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. No. E. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. move check for ESC non-psionic shields into separate scripted trigger. NagolRiverstar • 1 mo. Smaller ships only have one aux slot. :- ( (building a new fleet is much. This means shield-bypassing weapons can be very effective against them. More information can be found in Stellaris Dev Diary #293. However I have been dealing with an issue of failing the psionic shield event after save scumming. Torpedos now deal more damage the bigger the target. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Advanced Shield Hardener: 30 1: 25 +25% Shield Hardening For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. E. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. For individual ship designs, I set a theme for each one. This mod adds base hardening to shields and armor, increasing with their tier. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. Legacy Wikis. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. 6 Badges. 6 "Orion" open beta. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. 6 ORION: Leader Balancing. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. With 60% Shield Hardening it has 500 EHP. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. That'll teach 'em. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. However, there are a couple situations where. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. +10% evasion (and 20% sublight speed). Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. All neutral or friendlies share gateways access. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy.